Pigel is a 16 by 16 pixel 2D sandbox game made within 3 hours. After making multiple 2D sandbox games in my life, I decided to challenge myself and so making a game that can fit in a minecraft texture clearly was the right option. And how could I be a game developer without challenging myself by setting a completely arbitrary time limit.

There admittedly is not much to this game, but I think it is cool I can make a functional game within such limits and thought I should share it!

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